![]() ![]() fs-height=1080 -noreg -no-printscreen-dlg -r 32 -d1ģ) to load multiple disks you have to use the -d1 and -d2 commands to tell AppleWin which drive to place each disk. LB will take whatever file is in the "Rom File" listing and append it just after the -d1. The last tells what disk to load in which drive via -d1 which tells AppleWin that it should be loaded as disc 1. Second parts tell it to not register the printscreen button and not give warning (or it complains many times). They just were not setup that way originally.įirst part tells it to go full screen but with a height of 1080. I can tell you though, it is a lot of work and there are lots of different setups to where you can simply treat an Apple II game like you do a cartridge game. Thus, you are either going to have to have a keyboard around, or you will have to use something like xpadder or some other keyboard to joystick mapper. Usually however, you have to use the keyboard to tell the game you want to use a joystick (i.e., pressing "J" to use joystick or "K" for keyboard). A keyboard was the typical setup with some games having ability to use a joystick natively. ![]() Thank you very Such is the state of older computer programs like the Apple II. How can i load them? Is it necessary to rename them in this way?īard's Tale, The (1985)(Electronic Arts)(Disk 1)īard's Tale, The (1985)(Electronic Arts)(Disk 2)īard's Tale, The (1985)(Electronic Arts)(Disk 3)īard's Tale, The (1985)(Electronic Arts)(Disk 4)Īnd then import them like mutiple disks games for PSX, for example? Here below a PSX mutiple disks game: If i run a game, it only appears the emulator GUI but the games doesn't start automatically and it isn't automatically loaded in the DISK 1 slot.ģ) how can i import multiple DISK games and automatically load them when i launch them with LB? Here below some examples: I it possible to use the xbox joypad with every game? If not, how can i know the mapping on the keyboard?Ģ) how can I correctly configure the emulator on LB? Here below my current default settings: I see that directional button are mapped on the numerical keyboard buttons (8, 2, 4, 6), sometimes Q button works as an Action button.but sometimes it doesn't work. But almost all others games don't detect the joypad.And i'm not able to clearly identify in the keyboard which are the commands. It works with Choplifter, Commando, Impossibile Mission, for example. If you run through remote desktop and do not disable bezels, it generates the error.I'm using AppleWin to emulate Apple II, but i have some issues, please can you help me?īut very often it doesn't work, my joypad isn't detected (i have the xbox one joypad). And I could have sworn it was crashing with parsec too last night, but maybe it was late and I was tired.ĭrylightn wrote: here is the information you requested, along with another update: So, I guess it's something with trying to run Retrobat over Win Remote Desktop? But then you said you were able to duplicate the issue? So I dunno, very bizzare. \applewin -log -f -d1 "C:\RetroBat\roms\apple2\Sherlock Holmes (1985)(Bantam)(Disk 1 of 1 Side A).dsk" The powershell command I was using that worked fine on Windows Remote Desktop control, when not starting the game through Retrobat:Ĭode. (It works fine when the monitor is on and I'm controlling it pyhsycally on the box) After more experimentation, I switched over to parsec and the appleII games do not crash, I don't get the error message. I have included a screen capture here so you can see what is happening:Ĭan you give us your PC configuration ? Especially the videocard and screen connected here is the information you requested, along with another update:Īlso, another thing to point out is that when I'm testing this, the monitor is turned off and I was working headless via windows remote desktop. Last edited by Lorenzolamas on 16/06/23, 07:25 pm edited 2 times in total (Reason for editing : resolved issue)ĭrylightn wrote:Hi All! I am getting errors trying to run Apple II roms on retrobat. I copied one rom at first to test the emulator, worked fine, only after I copied the rest of my roms did it start doing this, and the original game that worked no longer runs (gives the same error message).Īny ideas what's going on? My first thought is to check the arguments being passed by Retrobat to start the game, but not sure where to look for those? Also, doesn't make sense that it worked once, and a few min later it stopped working. if i load the game via basic command line in applewin, runs fine ![]() If i load the game manually in applewin, it runs fine. It does this on any game I try to run, throwing the error pop up: "runtime exception: invalid stoi argument" ![]() I have included a screen capture here so you can see what is happening: Hi All! I am getting errors trying to run Apple II roms on retrobat. ![]()
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