![]() ![]() A lot of simpler choices that I thought would be the good choice ended up more complicated than imagined, and some NPCs react very differently to the things you say, opening up new avenues of choices to explore. It’s surprisingly in-depth as well, as I’ve found out the hard way. Remnant provides a progression system that relies on the actions and dialog choices that you pick. Of course, Remnant is packaged a bit differently, with more horror and mature themes, but the framework of that sole hero hot on the trail of a greater evil is a timeless classic of storytelling. ![]() I very much appreciate the lore and world-building associated with Remnant, as it heavily reminded me of those cheap cartoons and shows where the Hero travels across space and time to save various worlds. Along the way, you’ll meet other people and friendly beings from different worlds, all striving to survive the Root’s influence. Ultimately, your goal is two-fold: find and destroy the cause of the Root, and uncover the secrets of the mysterious tower. The events of the game begin 80 years later, where under mysterious circumstances and at the behest of unknown superiors, your character arrives at the shores of a ruined city under the looming presence of a mysterious tower. An invading force known as the Root gradually made its way to our world, decimating much of the populace. Deciphering those symbols opened portals to multiple worlds, but the process of this amazing discovery came an incredibly terrible price. In the late 60s, scientists discovered a mysterious stone that was etched with strange and alien symbols. Remnant: From the Ashes follows the story of your character, a remnant of humanity on the vestiges of extinction. Remnant takes a more tame approach to the storytelling and worldbuilding than the Souls games, in that the latter features many tales and narratives woven together in the items, audio snippets, and even the backgrounds of the environments. It’s the kind of surprising success you happen upon once in a blue moon, and it does so in a well-documented effort of balancing difficulty and tedium, with a general heaping of amazing gunplay on top. The third-person action RPG shooter from Gunfire Games is their attempt at a new IP, and despite having all the odds stacked against it due to past entries in the genre, Remnant manages to carve a name upon the metaphorical deadwood of challenging action games. Remnant: From the Ashes is as far as you can possibly get from a Souls-like while still being inspired by the genre itself. Deeper within those two clashing aspects are the Souls-likes, a subgenre of the action RPG group of games that are often defined within the boundaries of their namesakes – a series of challenging titles that prove that there still exists a definitive market for difficult games. The best titles always feel like a balancing act between the two, as too much difficulty feels inaccessible, and too little or too much tedium is just outright boring. In challenging games, there exists a very fine line between actual difficulty and tedium. ![]()
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